


That said, I didn't invent everything in this speedrun myself – that's far from the case: The findings were numerous, and as I kept looking I found even more ways to improve both general movements and level routes. I started playing through levels to see if there were any more possible shortcuts/tricks that were not included in LLCoolDave's run, and I practised strafe jumping which was different from strafe jumping in the multi-player game (actually, I think bunnyhopping is a more accurate term for the speed jumping done in single-player, since it isn't technically pure strafing).

I enthusiastically watched LLCoolDave's run and was at one time amazed by all of his findings – including the canyon jump that I too had tried – but at the same time I found that his movements were slower than what was possible, and that he spent excessive time on getting weapons and other dispensable stuff. I wondered if a run of JK2 had been made, and to my excitement a search quickly led to LLCoolDave's Padawan run on SDA from 2005. I started becoming curious about how fast this game could be completed, and I suddenly came to think of some of the impressive speedruns I had seen previously, especially runs of Half-Life. The first one I found was the canyon jump in kejim_post which shortened the level by a huge factor. I believe it was in April 2012 that I first started looking for shortcuts and tricks for completing the levels faster. Although I pretty much stopped playing single-player after I completed it the first few times and then switched to the very brilliant and addictive multi-player game, I revisited the single-player version again in recent time – this time as a quite experienced strafe jumper and Jedi slayer thanks to extensive multi-player adventures. I've loved this game ever since its release in 2002, both the single-player and the multi-player versions.
